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        <title>ydnar</title>
        <link>http://ydnar.vox.com/library/posts/tags/bioware/page/1/</link>
        <description>is living in your future</description>
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            <title>The Beginning of the End of My Game Design Career</title>
            <link>http://ydnar.vox.com/library/post/the-beginning-of-the-end-of-my-game-design-career.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(ydnar)</author>
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&lt;p&gt;
This &lt;a href=&quot;http://games.slashdot.org/article.pl?sid=07/10/30/1734213&quot;&gt;news post&lt;/a&gt; today regarding &lt;a href=&quot;http://www.bioware.com&quot;&gt;BioWare&lt;/a&gt; and &lt;a href=&quot;http://www.lucasarts.com/&quot;&gt;LucasArts&lt;/a&gt; made me recall a phone conversation I had on the lawn outside AltaVista back in 2001. A producer from BioWare called me and said they were using a set of textures I’d made to prototype &lt;a href=&quot;http://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic&quot;&gt;KOTOR&lt;/a&gt;. They wanted to know if I was interested in moving to Canada.&lt;/p&gt;&lt;p&gt;It was then that I realized that the game industry, as attractive and fun as it could be, was not going to, well, pay well enough to have the life I wanted to have. Especially in 2001. In Canada.&lt;/p&gt;&lt;p&gt;I ended up taking a 50% pay cut to go work on a PS2 game in Seattle later that year. Silly me, not learning.&lt;br /&gt; &lt;/p&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://ydnar.vox.com/library/post/the-beginning-of-the-end-of-my-game-design-career.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
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&lt;/p&gt;
 
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            <category domain="http://ydnar.vox.com/tags/">design</category> 
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